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Devlog
Iron Log #15 - Back to work
July 25, 2025
by
Builderment LLC
Hi everyone, Today I released a pretty big update v0.0.9. It contains a complete re-work of the early game progression. Skip to the end to see what changed. Like I mentioned in the previous dev log I...
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Iron Log #14 - Animating Splitters
June 27, 2025
by
Builderment LLC
Hi everyone, This week I released a small patch (v0.0.8) that included optimizations to loading save games and rendering items on belts. And all new graphics for the belt splitter, conveyor supports,...
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Iron Log #13 - biomes o' plenty
June 13, 2025
by
Builderment LLC
Looks like today’s dev log is lucky number 13, on the 13th! I’m also going to start labeling these posts with a caption, mostly for me to remember what I talked about in each post at a glance. “...
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Patch Notes - v0.0.5
June 04, 2025
by
Builderment LLC
Version 0.0.5a32 Builds on itch.io now show the correct version number. Fixed multiplayer inventory not replicating correctly. Iron and Copper plates now show up on conveyor belts. The player crafting...
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Iron Log #12
May 31, 2025
by
Builderment LLC
It was a busy week again but here we are with another Iron Log. On a personal note I finally got around to reading ‘Tomorrow, and Tomorrow, and Tomorrow’ a book about two video game designers and...
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Iron Log #11
May 24, 2025
by
Builderment LLC
I made a lot of progress on the game last week, primarily with a new technology and research system. It’s not quite ready so I don’t want to release it in an update yet, but I also made a number o...
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Iron Log #10
May 16, 2025
by
Builderment LLC
Hi everyone, I hope this post is as exciting for you as it is for me. I spent the last week and a half reworking the procedural terrain generation. With the addition of some new assets I think it real...
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Iron Log #9
May 10, 2025
by
Builderment LLC
Hi everyone! Last weekend I released the first alpha version! This was a huge milestone for me so thank you to everyone who’s purchased it and left feedback in Discord. This week I continued working...
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Iron Log #8
May 03, 2025
by
Builderment LLC
Hi everyone! I am excited to announce that the alpha is now available on the main page! ( https://builderment.itch.io/belts-of-iron ) Please remember this is alpha and not a finished game. If you enco...
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Iron Log #7
April 25, 2025
by
Builderment LLC
Hi Everyone! Alpha News It has always been my goal to release an alpha version of the game early on in development so that I can gather feedback and iterate. That said, it looks like I'm getting close...
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Iron Log #6
April 11, 2025
by
Builderment LLC
1
Hello everyone, I'd like to start sharing some images from the game but since it still looks like a prototype filled with placeholder art here is some concept art. The last two weeks have been spent a...
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Iron Log #5
March 28, 2025
by
Builderment LLC
1
Hi everyone and welcome back to the devlog! Over the last few weeks I've been busy rewriting lots of code for multiplayer. That's right, once this is out you'll be able to play with friends! It's been...
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Iron Log #4
March 03, 2025
by
Builderment LLC
1
Hello again, It's been a couple weeks since last update and I wish I had more to share. I spent about a week working on the save/load system which seemed easy at first. Then when you need to save whic...
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Iron Log #3
February 14, 2025
by
Builderment LLC
1
Hi everyone, today is the third dev log for this game which means it's officially a series of posts! Since last post I've been working on knocking out some features that are needed for an alpha releas...
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Iron Log #2
February 05, 2025
by
Builderment LLC
1
Hello everybody! Over the last couple of weeks I've been busy working on some core parts of the game. Including some basic enemy AI, fuel based machines, and dragging and dropping items. The enemy AI...
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Iron Log #1
January 20, 2025
by
Builderment LLC
1
Hi everyone! I'm excited to introduce Belts of Iron , an open world, third-person, post-apocalyptic factory building game. This project combines some of the traditional mechanics found in automation g...
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