Iron Log #13 - biomes o' plenty
Looks like today’s dev log is lucky number 13, on the 13th! I’m also going to start labeling these posts with a caption, mostly for me to remember what I talked about in each post at a glance. “Iron Log #8” doesn’t tell me much!
Patch 0.0.6 was pushed this morning which includes…
New Biomes
In a previous post I shared some major changes to the way the game does world generation. At the time it was incomplete in my eyes, there were only 3 or 4 main biomes and they all shared the same few trees/rocks/grass. Now this update is still not the final version but it’s another major step forward and one I feel happy with (for now).
The main takeaway from this change is there are now 9 distinct biomes that I can tune to spawn specific foliage, resources, enemies, etc. Currently they mostly all have resources you can gather wood, stone, and metal from. But as I add new resources to the game some might only be available in specific biomes, ones that might also have harder enemies! The biomes are as follows: Plains, Forest, Mountain, Desert, Taiga, Canyons, Jungle, Wasteland, and Ocean.
Other Changes
- Player run speed has been increased.
- Player jump height has been increased.
- Lots of new item and part models.
- Player now must be on the belt part of a conveyor to move, you can stand on the sides to stop moving.
- The conveyor belt texture has been updated to look like it’s moving.
- Updated storage container graphics.
- Added basic recipe tooltips to unlocked items in the tech tree.
- Fixed some building collision issues.
- Fixed issue with mining drills harvesting items from nearby resource nodes instead of the one they are on.
- Reduced some research costs in the tech tree.
- Reduced crafting time for gears and basic research packs.
Get Belts of Iron
Belts of Iron
third-person factory building and base defense game
Status | In development |
Author | Builderment LLC |
Genre | Adventure |
Tags | Automation, factory-building, Open World, Sandbox, Third Person |
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