Iron Log #12


It was a busy week again but here we are with another Iron Log. On a personal note I finally got around to reading ‘Tomorrow, and Tomorrow, and Tomorrow’ a book about two video game designers and their lives. I think the overall story was more about the interpersonal relationships between the characters than video games but it was nice to read a book that makes video game design more mainstream.

Anyway, I am planning on releasing the next update tomorrow afternoon or Monday at the latest. There is quite a lot in this update so please let me know if there are any issues.

Patch Notes - 0.0.4

🛠️ Game Changes

  • New Technology Tree
    • Players now need to craft and upload research packs to unlock new recipes. This requires:
    • New Building: Research Table – Used to manually upload basic research packs.
    • New Building: Research Lab – A larger building that can automatically upload research packs using electricity.
  • Resource Deposits
    • Resource deposits now have a limited amount of resources. Once depleted you’ll be able to dismantle and move the mining drill to a new location.
  • Furnace
    • New 3D model and textures.
    • Recipe now requires scrap metal instead of stone.
  • Conveyor Belt
    • New 3D model and textures.
  • Multiplayer
    • Added basic multiplayer support, some weird edge cases and behavior but you can connect and join a game with friends.
    • Host games and connect via LAN or IP address.

🎮 UI & UX Enhancements

  • Added keybinding to toggle HUD visibility.
  • Added Sort button in the player inventory.
  • Increased brightness during night time.
  • Enabled shadows on grass.
  • New Settings menu, moved from a 3rd party plugin to my own implementation to keep visual style between menus.

🐛 Bug Fixes & Performance

  • Fixed collision issue with Belt Splitter ghost.
  • Improved performance while placing ghost belts.
  • Fixed weird backward running animation.

As always, thanks for reading and head over to the discord to learn more https://discord.gg/xmmPeZHj4T

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Comments

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if resources are limited, then the game has an end? Or is the map infinite?

(+1)

The game will have an end but also the map is infinite.